Large City: Wöd Styik Gri

Wöd Styik Gri

Wöd Styik Gri
Example Wood Elf architecture.
StateRosid
ProvenceTrëyön Moot
RegionShiríhhāg Woodlands
Founded1016
Community LeaderLord Kolvid
Area95 km2 (38 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4032 m (13228 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population22535
Population Density237 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameWöd Styik Gri
Pronunciation/wo˞d/ /stjik/
Direct Translation[common; frequent; normal] [blur]
Translation[Not Yet Translated]

Wöd Styik Gri (/wo˞d/ /stjik/ [common; frequent; normal] [blur]) is a subtropical Large City located in the Trëyön Moot of the Rosid.

The name Wöd Styik Gri is derived from the Sylvin language, as Wöd Styik Gri was founded by Lowri, who was culturaly Wood Elf.

Climate

Wöd Styik Gri has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 4°C (39°F). Wöd Styik Gri receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wöd Styik Gri covers an area of nearly 95 km2 (38 mi2), and an average elevation of 4032 m (13228 ft) above sea level.

Overview

Wöd Styik Gri was founded durring the early 11th century, by Lowri. The establishment of Wöd Styik Gri was somewhat plagued by a lack of willing colonists, leading to Lowri electing to pay people to resettle in Wöd Styik Gri.

Wöd Styik Gri was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Wöd Styik Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wöd Styik Gri is buildings are arranged arround a single restrictive cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Wöd Styik Gri hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Wöd Styik Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wöd Styik Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wöd Styik Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wöd Styik Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wöd Styik Gri's parks.

Wöd Styik Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wöd Styik Gri.

Wöd Styik Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wöd Styik Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wöd Styik Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wöd Styik Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wöd Styik Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wöd Styik Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wöd Styik Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wöd Styik Gri's public wards, blessings, and other arcane systems.

Wöd Styik Gri has an Arcane Academy which provides higher education in the arcane sciences.

Wöd Styik Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wöd Styik Gri's grid is powered by a direct leyline tap.

Wöd Styik Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wöd Styik Gri has a first rate hospital which caters to anyone in need of long term medical care.

Wöd Styik Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Wöd Styik Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wöd Styik Gri's natural decorations nor waterways.

Wöd Styik Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wöd Styik Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wöd Styik Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wöd Styik Gri's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Wöd Styik Gri leaves and flower petals never touch the ground.

The Ifrit near Wöd Styik Gri are known to be almost tame, such that they can be put to domestic use.

Wöd Styik Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Mysticism energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 70
  • Farm Laborer: 132
  • Hunters: 83
  • Milk Maids: 57
  • Ranchers: 28
  • Ranch Hands: 71
  • Shepherds: 60
    • Farmland: 89689 m2
    • Cattle and Similar Creatures: 5633
    • Poultry: 67605
    • Swine: 4507
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2253

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 53
  • Bookbinders: 28
  • Buckle-makers: 29
  • Cabinetmakers: 52
  • Candlemakers: 77
  • Carpenters: 69
  • Clothmakers: 59
  • Coach and Harness Makers: 24
  • Coopers: 59
  • Copper, Brass, Tin, Zinc, and Lead Workers: 30
  • Copyists: 22
  • Cutlers: 18
  • Fabricworkers: 50
  • Farrier: 128
  • Furriers: 14
  • Glassworkers: 77
  • Gunsmiths: 50
  • Harness-Makers: 21
  • Hatters: 45
  • Hosiery Workers: 15
  • Jewelers: 25
  • Leatherwrights: 53
  • Locksmiths: 22
  • Matchstick makers: 35
  • Musical Instrument Makers: 34
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 32
  • Plasterers: 30
  • Pursemakers: 37
  • Roofers: 23
  • Ropemakers: 22
  • Rugmakers: 21
  • Saddlers: 40
  • Scabbardmakers: 47
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 22
  • Soap and Tallow Workers: 85
  • Tailors: 136
  • Tanners: 27
  • Upholsterers: 33
  • Watchmakers: 30
  • Weavers: 64
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 30
  • Booksellers: 34
  • Butchers: 54
  • Chandlers: 56
  • Chicken Butchers: 63
  • Entrepreneurs: 23
  • Fine Clothiers: 54
  • Fishmongers: 57
  • Florists: 13
  • Potion Sellers: 39
  • Resellers: 97
  • Spice Merchants: 29
  • Wine-sellers: 43
  • Wheelwright: 36
  • Woodsellers: 21

Service workers

  • Bakers: 125
  • Barbers: 95
  • Coachmen: 33
  • Cooks: 102
  • Doctors: 50
  • Gamekeepers: 34
  • Grooms: 19
  • Hairdressers: 93
  • Healers: 60
  • Housekeepers: 72
  • Housemaids: 125
  • House Stewards: 72
  • Inns: 21
  • Laundry maids: 40
  • Maidservants: 70
  • Nursery Maids: 40
  • Pastrycooks: 72
  • Restaurateur: 97
  • Tavern Keepers: 93

Specialized Laborer

  • Ashworkers: 32
  • Bleachers: 20
  • Chemical Workers: 13
  • Coal Heavers: 45
  • In-Town Couriers: 51
  • Long Haul Couriers: 48
  • Dockyard Workers: 45
  • Gas Workers: 11
  • Hay Merchants: 18
  • Leech Collectors: 61
  • Millers: 56
  • Miners: 47
  • Oilmen and Polishers: 34
  • Postmen: 51
  • Pure Finder: 31
  • Skinners: 68
  • Sugar Refiners: 13
  • Tosher: 35
  • Warehousemen: 77
  • Watercarriers: 48
  • Watermen, Bargemen, etc.: 66

Skilled Laborers

  • Accountants: 30
  • Alchemist: 33
  • Clerk: 45
  • Dentists: 22
  • Educators: 60
  • Engineers: 32
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 27
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 30
  • Civil Clerks: 51
  • Civic Iudex: 25
  • Consultants: 15
  • Exorcist: 51
  • Fixers: 25
  • Kami Clerk: 42
  • Landlords: 40
  • Lawyers: 27
  • Legend Keepers: 39
  • Militia Officers: 173
  • Monks, Monastic: 68
  • Monks, Civic: 72
  • Historian, Oral: 50
  • Historian, Textual: 27
  • Policemen, Sheriffs, etc.: 50
  • Priests: 93
  • Rangers: 30
  • Rat Catchers: 36
  • Scholars: 32
  • Spiritualist: 40
  • Slayers: 12
  • Storytellers: 81
  • Military Officers: 75

Cottage Industries

  • Brewers: 72
  • Comfort Services: 97
  • Enchanters: 24
  • Herbalists: 25
  • Jaminators: 86
  • Needleworkers: 83
  • Potters: 37
  • Preserve Makers: 70
  • Quilters: 32
  • Seamsters: 160
  • Spinners: 70
  • Tinker: 25
  • Weaver: 60

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 36
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 24
  • Inlayers: 21
  • Musicians: 70
  • Painters, Art: 11
  • Playwrights: 24
  • Sculptors, Art: 19
  • Wood Carvers: 80
  • Writers: 80

Produce Industries

  • Butter Churners: 80
  • Canners: 64
  • Cheesmakers: 86
  • Ice Merchants: 9
  • Millers: 48
  • Picklers: 38
  • Smokers: 28
  • Stockmakers: 25
  • Tobacconists: 35
  • Tallowmakers: 50

8579 of Wöd Styik Gri's population work within a Foundational Occupation.

12379 of Wöd Styik Gri's population do not work in a formal occupation, but do contribute to the local economy. 1577 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Wöd Styik Gri since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

POI

History

The the a suit of Jack chain armor of Summoning, an a suit of Jack chain armor imbued with notable amounts of Summoning energies was created near Wöd Styik Gri by in time immemorial, reportedly some time during the late 2nd century.

History